

FTL is recognized alongside games like Spelunky and The Binding of Isaac as helping to popularize the "rogue-lite" genre that uses some, but not all, of the principles of a classical roguelike. The game received generally positive reviews from critics, who praised the game's creativity.
#SEQUEL TO FTL FASTER THAN LIGHT UPDATE#
An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews.
#SEQUEL TO FTL FASTER THAN LIGHT PROFESSIONAL#
With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought the extra funds were used towards more professional art, music and in-game writing.

The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. She was the wildcard that meant this time, the crew could deviate from their set morals - but only when that would lead to more chaos than taking the logical route.FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012.

Another time I had a logical Engi crew have an emotional human come aboard and threw their plans completely out of whack. Once I had a mantis crew that had to position themselves carefully to avoid bombs, another time a rock person joined and made my fire laser/teleportation combo even more deadly.

The rougelite elements of FTL mean that even with the same backstory and crew, every journey is going to be different. Imbuing the little pixels with emotion makes the game feel like more than stats and figures. They may be grieving the loss of a loved one or angry their friend died instead of someone they dislike. It’s how I explain my pilot not dodging or my gunner missing a crucial shot. The interpersonal drama I think up in my head makes every near-death experience much more serious. As I progress through the game and more people come aboard my ship, I create romances, friendships, rivalries, anything really.
